Resolves upon release.
@Tulip I had an actual cutscene as it is traditionally known in mind. I.e. not just frozen in first person bc of Karliah poison arrow/Serana picking you up at the snow elf place or whatever. A good example would be camera movement not focused on the player character, particularly dramatic/cinematic angles meant to create a cohesive viewing experience of events (much like a movie would) rather than a rollercoaster scripted event where you still interact with characters or the world.
Important to note I don’t mean the intro cinematic either, as those aren’t actually in the game, simply precede the actual game (ex: Emperor explaining the main plot in Oblivion or the whole “born to uncertain parents” spiel for Morrowind). Has to be in the actual game.
I'm glad you asked this, and I should have asked too before betting. For what it's worth, I understand Skyrim and other Elder Scrolls games to be famous for not really having cutscenes, and so a sequel that had about the same number as Skyrim (opening, kill-cam, maybe a short one unlocked by DLC), would mean a NO resolution here.
@Tulip I had an actual cutscene as it is traditionally known in mind. I.e. not just frozen in first person bc of Karliah poison arrow/Serana picking you up at the snow elf place or whatever. A good example would be camera movement not focused on the player character, particularly dramatic/cinematic angles meant to create a cohesive viewing experience of events (much like a movie would) rather than a rollercoaster scripted event where you still interact with characters or the world.
Important to note I don’t mean the intro cinematic either, as those aren’t actually in the game, simply precede the actual game (ex: Emperor explaining the main plot in Oblivion or the whole “born to uncertain parents” spiel for Morrowind). Has to be in the actual game.