Steam Hardware & Software Survey: February 2023
Steam users with VR Headsets
2.07%
https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam
@makoyass My intuition is that it should be judged as a device, comparable to a console or a phone or a PC. If you play it once and then put it away forever, then that shouldn’t count. If you do most of your gaming elsewhere, but you return to VR regularly (say, >10% of gaming time) then I think you should count as someone who “uses a VR headset”.
@MartinRandall Uh I don't think there exist designs for AR headsets that couldn't do immersion, you can turn any AR into a VR by putting a blanket over your head
@makoyass Google Glass, for example.
Also, I don't think 30% of video game players will have a blanket over their heads.
@Multicore yeah, they'd be much better than phones in a huge number of ways and way better for integrating ai deeply into society. they're absolutely going to be the default.
VR is going to end up being important for remote work, so the global poor are going to have a strong incentive to get one.
Considering that they wont cost substantially more than 5x the cost of whatever cell phones they would have otherwise been gaming on, and considering how much of a substantial improvement in quality of life they bring, I think this overturns your argument?
@makoyass Nice bet. Most of my NO is just a bet on gaming trends being hard to predict, and there being many possible platforms that could be dominant in 2030.
Your narrative makes sense, but I see a lot of ways it could go differently.