
Up to my subjective judgment. Strict length of required play wouldn't count here - I'm thinking of "harder" as in the difficulty of defeating the average enemy, boss fights, puzzles to solve, etc.
Don't predict if you can't stand some subjectivity!
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My sense was that the games were roughly comparable, but that TotK was harder than BotW in certain categories.
- General enemies: Slightly harder due to variety - more attack patterns from different creatures to figure out. Introduction of e.g. rock armor introduced an added level of difficulty.
- Bosses: Comparable
- Puzzles / quests: Comparable
- General Gameplay: Much 'harder' or at least more complex in TotK. Fuse, Ultrahand, Recall, and Ascend added significant strategic complexity and depth to the game in a way that I didn't feel that the BotW powers required
LMK if anyone disagrees and would like to argue for a change to the resolution!
@TiredCliche A larger percentage of the shrines seem to be tutorials, both explicitly (here’s how to do x combat technique) and implicitly (here’s a new Zonai device that you’re going to need, and here’s how to use it).
@JimHays Apparently the adjustable difficulty is more aggressive, so while the average enemy seemed harder, that was in part because I came in already skilled at fighting them. Players who were newer to the game/not as skilled at combat would have had easier enemies