Will NeRFs or Gaussian Splattings be used in Computer Games in next year?
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In the several last years the novel view synthesis (NVS, https://paperswithcode.com/task/novel-view-synthesis) tasks were researched by a lot of teams, and a lot of methods were presented. This year the Gaussian Splatting (https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/) showed the photorealistic quality of the image, as well as the real-time rendering on high resolution even with average non-high-end GPUs. The NVS methods like NeRF or Gaussian Splatting are already used in clip-making and for 3d scans. But not for games... yet. However, some plugins for Unreal have already been made. So, I wonder if, in the next year, we will see a game that will use some of these technologies. 

YES, if somebody will release a game by the end of 2024 with the use of Neural Radiance Fields or Gaussian Splatting. It can be simple indi, not necessarily a AAA game, but should not be a demo (should have some gameplay at least, not just a static scene), should be distributed somehow (for example on Steam or another store) and at least run well on the computers with NVidia GTX2080+ GPU or analog.

NO, if none will released at the end of 2024.

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Would this resolve yes if the 3D Gaussians were converted into a mesh that was used in-game?

@TimWeissman No, the main idea was to use the novel rendering technique. Generating a mesh can be done with classic scanning methods, that were available decades before the splattings, and I suppose they are widely used in games production now.