By which year will Gaussian Splats be considered the dominant 3D game rendering mode?
Basic
12
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2030
84%
Never.
41%
2029
34%
2027
33%
2028
22%
2026
16%
2025
14%
2024

This question is best meant for speculation, due to some extremely rapid development happening at the moment. Gaussian Splats look like they may finally be the successor to triangles in rendering, in terms of fidelity, extreme computational efficiency, and industry interest.

It's only a matter of time, if this development trend gains momentum, until hardware develops to take advantage of this even more.

What year do you think they'll take over (if any?) ;PPPP

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