[Let's play] Civilization VI (Turn 30)
Basic
1
Ṁ100
resolved Mar 7
Resolved
NO
Scout: SW, NW

Let's play Civ6!

Anyone can add instructions. Instructions can be composite, but are executed atomically (either fully or not at all). Upon market close I will try to interpret and act out the instructions in the game starting from the highest ranking instructions and progressing downward. Instruction that will obviously never be valid will be removed and resolve N/A. If an instruction doesn't make sense to me, if it is not (currently) possible to execute or if it is incompatible with a higher ranking instruction (fully or partially) it will be skipped. Once all instructions have been iterated over, I will go back over the list of skipped instructions to check if they are now possible to execute, if so they will be removed from the skipped list. This will be repeated until not further actions are possible. Instructions to retire or otherwise explicitly end the game early will not be executed and resolves N/A.

Executed instructions will resolve YES, skipped instructions will resolve NO. I reserve the right to (mis)interpret the instructions, but will try to be as conscientious as I can.

Once all instructions have been executed the turn will end. If units still have movement points after all instructions are executed the turn will be skipped for them. If there is still some action needed in order to end the turn, I will make a random choice of said action in order to progress.


Market will close at an arbitrary time between 18:00 UTC and 24:00 UTC.


If you want screenshots of other views, please feel free to ask for them and I will provide them as soon as possible.

Last turn:

  • NOP

Actions taken to progress to next turn:

  • No policy changes

  • Random civic research: Military Tradition

  • North scout: Skipping turn

  • Trader: Skipping turn

  • Warrior: Skipping turn

  • Settler: Skipping turn

  • North worker: Skipping turn

  • South worker: Skipping turn

Governors view:

(higher resolution)

World view(s):

(higher resolution)

Strategic view:

(higher resolution)


Link to market for previous turn.

Link to side markets.

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Next turn:

Scout: SW, NW

Can I get some color on how this instruction "doesn't make sense to me, [...] is not (currently) possible to execute or [...] is incompatible with a higher ranking instruction (fully or partially)"?

@chaos One scout cant move both southwest and north west.

@komplexkonjugat How is it that two turns ago, "W, NW" was a valid move for one scout, but now "SW, NW" isn't?

@chaos That instruction was "Warrior: NW, SouthScout: SW, W", I almost resolved that one to NO, but was finally able to interpret it in a way that made sense. Warrior NW was pretty straight forward. SouthScout SW,W was initially a bit more confusing. At first interpreted it as "move south scout southwest and west", which would be the same thing as the more common "west south west", that wasn't possible in one step though, so I intepreted it very very liberally as "Set destination of scout to the west south west" and let it slide, but it was an edge case.

In your case, I struggle how to even interpret "Scout SW, NW". What movement did you expect, and why?

@komplexkonjugat I was expecting a move to the southwest followed by a move to the northwest. The previous move seemed as if the scout was moving two hexes per turn. Whether or not it can, if there are units in this game at all that can move multiple hexes (especially if they sometimes can and sometimes can't because of variable terrain costs), it doesn't seem unreasonable to specify sequences of moves which are then executed as far as they're practicable.

@chaos Give better instructions in the future.

@komplexkonjugat I'm sure it will come as no surprise that I won't be giving any instructions whatsoever, but I hope you "will try to interpret and act out the instructions in the game" in the future.

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