Will Epic increase Unreal Engine's "Standard" license pricing at any point before 2030?
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Epic's public/standard pricing for their engine is a 5% royalty on revenue over $1,000,000. If the royalty percentage increases, or the revenue threshold decreases, then the pricing will be deemed to have increased.
If they create a more complicated pricing scheme, then this may resolve N/A, unless it's very broadly agreed that the engine has become more expensive to use.
This question is managed and resolved by Manifold.
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