At this point we (Mega Crit) officially announced that our next game will be ported over to Godot instead of continuing in Unity.
When we look back on this descision after our next game is released will regret this choice or be glad we took the time to port to Godot?
I plan to eventually make a retrospective looking at this choice and deciding if it was ultimately a good one for our team or not.
Factors that could go into this retrospective are things like:
- total time it took to port our existing project
- development hiccups we might run into with Godot
- do we run into Godot based performance issues
- how well will Godot handle porting to mobile and consoles
- any additional poor Unity choices that we dodge by being in Godot
- potential wins (or downsides?) from working in an open source engine
- etc
Market resolves YES or NO ultimately based on my own opinion and discretion based on our experiences.
I will NOT bet on this market.
Close date is set arbitrarily in the future, but will actually close after our next full game project releases and I write up a retrospective.
relevant write up about Godot from a Mega Crit developer: https://caseyyano.com/on-evaluating-godot-b35ea86e8cf4
@NiciusB My understanding is using something like https://w4games.com/ you can
handle consoles.
https://www.cassettebeasts.com/ was made in Godot and they are on Switch and Xbox.