Will Unity fully revert their new "Runtime Fee" policy by the end of September?
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2kṀ40kresolved Oct 1
Resolved
NO1H
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Today we found out that Unity is introducing a disasterous "Runtime Fee" policy.
Will they walk it back and reverse this descision?
At the end of the month if they have not announced a reversal of the policy this market resolves NO.
Otherwise at the end of the month this market resolves YES.
Clarification from the comments:
"The key thing is that whatever they do it has to feel like a total walkback and not just a slight downgrade / sidegrade into something PR viable. At a minimum no installation/runtime fees before we even need to think about it."
https://www.gamedeveloper.com/business/unity-to-start-charging-fee-pegged-to-game-installs
This question is managed and resolved by Manifold.
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