What will be true of the Riot/League of Legends MMO at launch?
11
44
1.1K
2030
94%
crafting system
87%
In-game day/night cycle for environments
85%
player characters can dance
83%
Controller support
70%
Can move while casting by default
66%
Real money auction house
66%
Dedicated PvP mode
66%
"Don't stand in the fire" mechanic
54%
Dedicated Tank Role
54%
< 1.5 sec global cooldown (minimum time between actions)
50%
>= 1.5 sec global cooldown (minimum time between actions)
50%
"Open world" PvP
50%
5 player party size
50%
"raids" with variable difficulty
50%
Spell casting/interrupt mechanic
50%
Dedicated Healer Role
46%
Addons/plugins are allowed
46%
Can play the game on your phone
39%
FPS like targeting (Think overwatch compared to WoW)
37%
Double jump by default

Riot has been working on an MMO since 2020. What will be true of the game on launch day?

I will keep pushing this market close day back until the game is released. If the game is officially cancelled I will N/A the market.

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We don’t believe you all want an MMO that you’ve played before with a Runeterra coat of paint; to truly do justice to the potential of Runeterra and to meet the incredibly high expectations of players around the world, we need to do something that truly feels like a significant evolution of the genre. - https://old.reddit.com/r/leagueoflegends/comments/1bjgxd8/update_on_the_league_mmo_from_riot_tryndamere/

What could they mean? Sounds exciting!

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