Hey everyone, I’m working on a game project and reached the point where handling all the 3D character animations in-house is slowing everything down. I’ve been considering outsourcing this part of the workflow, but I’m trying to figure out the best way to go about it. I’d love to hear from anyone who’s outsourced animations before — what worked for you, how you chose studios or freelancers, and any tips for keeping quality consistent. If you’ve got experience managing pipelines, giving feedback, or integrating animations into the game, that would be super helpful to know as well.
I went through this recently, and one thing I found really useful was checking studio reels before committing. Seeing a studio’s previous work gives you a sense of their style, quality, and attention to detail. For example, looking at the VSQUAD portfolio helped me decide quickly because they had multiple 3D game character projects that matched the look and feel I was aiming for. Another tip is to be very clear about what you need upfront and keep communication frequent. Animators can make adjustments faster if they understand your vision early on, which saves a lot of time compared to waiting until the final delivery. It also helps to break down the animation tasks into stages so you can review progress and give feedback as things move along.