What's true about GTA VI (6)? [ADD ANSWERS]
1
100Ṁ20
2040
50%
Reserved: for 3rd question market author will be interested in (I suppose you can bet already eg if you expect particular next question from me?)
50%
Reserved: for 4th question market author will be interested in (I suppose you can bet already eg if you expect particular next question from me?)
41%
Chars: (!) number of additional MAIN characters you can control <11 (eg 0 additional (only 1 main) - 0%, 1 add - 10%, 2 - 20% ... 10 or more - 100%)
28%
Map: ~all previous games maps combined

I was interested in many, many different (kinds of) questions about (coming soon?) gta 6, such that I would need a few dozens different yes/no markets to answer them (eg long ago there were lots of speculations about what will be the map, what will be with characters).

And also I notice that such all-in-one markets seem to be quite popular (it is convinient I suppose?), eg Charlie Kirk shooter two markets.

But also I noticed a few issues with how answers were created before, and I want to try to fix those. So...

Answer creation rules (and guide on how to interpret those answers):

  1. Please, create prefixes of short (desirably one short word) categories so you could conviniently sort questions A-Z, if some category will become too big I suppose you can add "subfolders" by /.

  2. Don't create meaningless answers and don't bet on them, I warn in advance, I anyone will n/a them ASAP. I want to get some meaningful info, not to stuff the market with trash, so no tautologies like "will it be a game" or even just really certain (98%+?) things like "will it be named gta 6 (VI)", though I don't want to announce reign of terror and restrict everything just to my vision of how certain is it, so you can create even close to 98% questions in subcategories of "X/", but explain in brackets after answer body what is the reason for that so I knew it is not just trolling whatever. But then especially abide point 3.

  3. Make the answers in the way of defaulting to ~0% probability, not to ~100%, because most of possible complicated questions naturally tend to 0% probability and you want to see moved up to being highly likely only those which you didn't expect to be highly likely by default.

  4. Also you can experiment! Eg ask to resolve to percent, make it represent number normalized to % etc, just add "(!)" right before answer body so people could immediately see that it isn't usual question and they need to pay attention, so nobody will bet or infer wrong by mistake.

  5. You can give clarifications on your answer resolution as comments to your answer, please just add "^" in the beginning of brackets (and if specific points need clarification you can make them with "*"). Though please be reasonable, I am not going to perform some unreal conditions. Though you can use "(@)" before answer body to mark your answer and then I will resolve according to your judgement.

  6. You can also mark with "(~)" before answer body questions which have hard to pin down resolution criteria.

Closing date is so far not just because gta 6 may come out after indefinitely long time, but also because I think you can add some questions about features which may took long to determine (Easter eggs even maybe?).

If you have questions, ask me in comments.

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