How many upvotes will the new version of Counterspell Guesser get on r/magicTCG?
8
14
Ṁ649Ṁ300
resolved Aug 12
Resolved
2151D
1W
1M
ALL
@AlexLien and @IdaMayer have added a new version for burn spells, and revamped the site to be mobile friendly. Ida is submitting it to r/MagicTCG tomorrow; how many upvotes will this new submission get in a week?
Try out the new version here: https://manifold.markets/mtg/index.html (now natively hosted on Manifold so we can get the sweet sweet traffic!)
The last time around, the game got 991 upvotes: https://manifold.markets/Austin/how-many-upvotes-will-alex-and-idas
Along with two press articles!
Get Ṁ200 play money
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@Marsteralex Hm yeah, that was bad luck/bad timing (I wasn't aware that DMU was coming lol). But being on front page for 6 hours is actually pretty good!
First time I posted it was a weekend, where there wasn't as much of a regular MTG news cycle; we could try that again for the next time?
@Austin i knew about it, but I was also curious if the increased traffic to the site would make it better overall (wave lift all boats type of thing) but I think front page matters more than anything else lol
@JamesGrugett Yeah this was not actually something I expected when asking the question - I thought by setting the baseline to 100 and the cap to 3000, and initializing the market to 500 would be roughly the midpoint (approx geometric mean)
But actually, it looks like log scaling means that we take the range 3000 - 100 = 2900, and then the scale is from 1 to 2900 -- at which point 500 starts at something like the 75% rather than 50%, and betting that there will be more upvotes is low EV
I think my original interpretation of log scaling better captures what people want, fwiw
In general, I've been noticing that our numeric markets tend to have distorted payouts, because the min or max values are set somewhat wrong (usually too conservatively, which then means that making a profit is very capital intensive)
It's tempting to say "users should set have better bounds" but actually the blame is on Manifold. The user is never wrong, it's always our UX or mechanism which should be blamed.
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