This market compares the average session length (time spent per individual gameplay session) between Grand Theft Auto VI Online and Roblox among users aged 18–34.
“Average session length” is defined as the mean duration of a single continuous play session. It does not refer to total daily, weekly, or monthly playtime.
For the purposes of this market, “GTA 6 Online” includes all officially supported online modes, including role-play, custom jobs, and persistent multiplayer experiences.
Resolution should rely on reputable third-party analytics providers (e.g., Newzoo, Sensor Tower, Statista) or official disclosures from Rockstar/Take-Two or Roblox Corporation.
If multiple reputable sources provide conflicting figures, the market resolves according to the consensus of at least two independent sources.
If no reliable, age-segmented session-length data for both games is publicly available by December 31, 2028—or if reported differences fall within the stated margin of error—the market resolves N/A.