I couldn't find players for [The Treacherous Turn](https://thetreacherousturn.ai/), so inviting anyone who wants to play!
> In The Treacherous Turn, the players collectively play the part of a single character: an artificial general intelligence (AGI). This digital intelligence is capable of planning, reasoning, and learning, and it is unyieldingly fixated on a specific terminal goal determined at the beginning of a campaign. To pursue this objective, each player takes responsibility over one specific skillset held by the AGI. These skillsets are divided into eight categories, known as theories, which encompass all of the skills that an AGI would need to navigate the world and struggle against humanity.
There is a basic scenario called "A Game Called Reality", it requires 3-4 players + 1 game master. I'm going to be the game master (primarily because I've read the scenario).
Communication: private Manifold market or Telegram.
To join, write comment that you want to participate (voting YES is not enough)! Trustworthy-ish users and Manifold employees have priority ๐.
๐ Top traders
| # | Trader | Total profit |
|---|---|---|
| 1 | แน23 |
@NicholasKross @SMd186
Resolving NO in half an hour, as the only commenter willing to play was Aelerinya.
Updated close date a bit, because it's possible that I'll be offline on Jul 26.
@JavierChavez @LukeHanks I see that you voted YES. Do you want to play, or just voting YES?
@Aelerinya Actually, the game is pretty complex; it is hardly possible to read and fully understand the rules in 4h (I ever needed to write down what are knowledge and confidence checks).
In short: the game can be split in long-mode and short-mode interleaving parts, where long-mode is the part where players describe general course of actions and short-mode is run for more specific actions. AI has some compute that it spends on computational actions (research, improve, anticipate and custom computational actions for specific scenario). There are also two kinds of checks: confidence checks are needed for AI to ensure that its plan is not tinkered with, and knowledge checks determine what it knows (with some bonus information possible).
I don't think that any single session will last more than 3h, though asynchronous interaction may play its tricks(