Resolves YES if Oliver, whether working alone or together with one or more people in Pelican Town, successfully finds a way to generate at least one million usable G faster than would be ordinarily be possible in the game. (For instance, getting someone not "awake" to "purchase" large numbers of items for subsequent sale.)
Resolves NO if Oliver and company cannot successfully exploit the mechanics to make this happen, or cannot produce at least one milliion G, or the G are not usable (including if they are involuntarily taken away by vengeful game mechanics).
If they do obtain the G but are subsequently induced to deliberately decide to spend all or most of it or give all or most of it away (e.g. the game world introduces a money sink they decide to use), this still resolves YES.
Update 2024-20-12 (PST): Market will resolve as N/A due to the thread being on hiatus with unlikely return. (AI summary of creator comment)
The thread is permanently abandoned.
I'd love to resolve this N/A.
Negative payouts too large for resolution. Contact admin or mod.
The thread is already longer than this takes in-game: https://www.youtube.com/watch?v=m2HXGy3lVtY
(there is some question about what 'ordinarily' means; doing it without exploits appears to take about a year to generate 1M, which still seems like a tight deadline.)
@MatthewGrayc2b2 By "faster than would be ordinarily be possible in the game", I very much mean that a game exploit that works in the actual game would also count as a YES. This market isn't about playing semantic games with definitions. YES covers any case where the characters wind up with a million G via what reasonable people would call an exploit rather than the "intended" or "expected" way to play the game.
(That particular exploit seems unlikely to be found in the thread, unlikely to be explored if it were, and not narratively satisfying, but to be clear, it would count as a YES.)